
K'Mhrr Pheromonal Spray: mimics smell of the K'Mhrr young, allowing
for safe contact with K'Mhrr by other races.
Duration:
1D6 hours
Cost:10cr/dose.
Loom Ovo:
Most powerful known Anagathic, Loom Ovo reverses the effects of
aging by 1D100 number of months. (divide this by 12 and round
off to the nearest year for simplicity.) It rejuvenates the user
to a maximum of the user's prime. (in humons this is 21.) It's
also a powerful regenerative, healing 10D6 points of damage, including
lost limbs, etc.
Duration:Permanent
Cost:10,
000+ credits each/per dose
"Stingers": popular brand name for a quasi-legal drug used
to boost adrenalin (Increase Stamina by 1D6 +1) and yield temporarily
boosted Base Move Rate (+1). Note that Stingers are known to become
highly addictive, most noteably among medical professionals and
soldiers when working long hours.
Duration:
1D6 multiplied by 10 minutes.
Cost:
50 credits per dose.
K'kl'kex -a
drug used by sKeKs priests to see the spiritual plane;see auras,magickal
lines of force,and Nazgar Hunger spirits.The main users are those
among the sKeKs who continue the ancient worship of their now
deceased overlords,The Nazgar. (Note:it's also used by Metaphysicists
investigating Hunger Spirit sightings.) Being a hallucinogen,training
is needed to separate actual visions from subconsciously-induced
ones. K'kl'kex is in fact a form of fungus that only grows on
the decaying corpses of sKeKs.(it's name translates as "Graveyard
Flower") Ever looking to turn a profit,all dead sKeKs are
thus 'harvested', keeping K'kl'kex readily available on most worlds,and
inexpensive;
Duration:
1D6 hours
Cost:
5cr/dose
Methuselin
-anagathic produced from Loom Ovo.Taken daily, it halts aging.
Duration:
1 day per dose. If taken regularly, aging can be prevented entirely.
Cost:50cr/dose.
Transex
-Briiol product.A gender shifting drug.Requires 10 doses over
10 days.If the shift is not completed, the user will revert to
their original gender.
Cost:
50cr/dose.
Meps:
semi-sentient creatures that live in liquids and convert them
to the popular beverage Mepssi.(The choice of the 200th Century.)Massing
less than 1lb.,Meps have squat,four to six inch tubular bodies,
with an undulating mass of hair-like tendrils ringing their top
and bottom portions.Their mouths are in the centers of these rings,
and strain water for sugars and other nutrients.(in the wilds,
they sift for plankton and algae.)Waste products (ie. Mepssine.)
are expelled through their pores. Their mugs are always transparent
so they can look out to keep them happy, as they are very social
creatures being pack animals.They metabolize sugar added to water
into the chemical Mepssine, which mimics their innate telepathic
bond to others of their kind.Those drinking it are linked telepathically
in a sort of 'mind-meld' with each other.(as well as the semi-sentient
Mep, which just gurgles and becomes content from the melding.)The
water is turned into a pinkish liquid, which is usually drank
with elaborate twisting straws.The melding only occurs between
those wishing to meld -it cannot be used against another's will.Use
of Meps originated with the Sylum, who established a semi-symbiotic
relationship with them in Sylum culture.And, it should be noted
that not all races use this liquid; it only works on carbon-based,
organic life forms.These include Humons, Sylum, K'Mhrr, Zir, Goem,
Raos, Numa, Jingo, sKeKs, Lithistrata, and Loom.It does not work
on Stratapin, Momes(due to their thought processes.), The Hel,
Y'Qwyth, and Mezlim.Psionic races tend not to need it, and Chirrok
avoid it on religious grounds.
Game Mechanics:
per dose (2oz.) the user can meld with any others under the influence
of Mepssine within 500 meters.The duration is 300 minutes, minus
the users Constitution.The link can only be established with those
who: one is aware of ; and who open their minds to the link.Mepssine
does not imbue the ability to scan for others under it's influence,
nor are it's effects outwardly noticeable to a true psionic.COST:
15cr for use of a Mep in a mug for up to 10 hours(or till the
Mep is tired.);250cr for one's own Mep (mug included.);50cr for
a dose of Mepssine.
QuickSilver:(note
that this beverage is illegal on most worlds.)newest,and most
popular drink among the thrill-seeker set, QuickSilver is a synthetic,
liquid alloy lethal to all known races.In small doses, it induces
what is described as the 'highest of highs', and with each successive
exposure the experience is amplified.The downside to this is that
each exposure increases the chance that QuickSilver will kill
the drinker; QuickSilver permanently leaves trace compounds in
it's users which continue to accumulate each time it's drunk.This
accumulation is the cause of the exponential highs,but also the
reason that eventually QuickSilver WILL kill it's user if they
continue drinking it.Each exposure adds a 1% chance that the user
will die by that drink, starting with the very first drink.The
flipside to all this is that as a toxin, QuickSilver has a homeopathic
reaction on it's user; they permanently gain 1 point of Stamina
per drink.("that which does not kill me, makes me stronger."-Nietzsche.)
QuickSilver, which looks like molten silver, is usually served
in a simple, black ceramic shot glass, and is only served by customers
who sign a waiver to free the bartender from any liability.
Cost:
500cr / drink
| Silver Wars: a drinking game
among QuickSilver users, wherein players compete for an ante
placed in the pot each round.At the start of the game, participants
agree on the number of rounds they will do.If everyone survives
by the final round, everyone goes home with their own ante, impressed
with one another's bravery.Any fatalities' ante(s) are split
by the survivors.(if none survive, it's kept by the bar.) Silver's Ladder: a drinking game among QuickSilver users, wherein a drinker is optioned by a non-drinker (usually of the more decadent, monied variety.) who places a stake for the drinker to do a shot of QuickSilver.For each successive drink, the stake is doubled.The drinker can quit at any time, and gets the stake so long as he survives.(in truth, it's a cowards version of Russian Roulette for the one placing the stake.For them,only money is at stake.)Note that common courtesy has the placer of the stake pay for all the drinks.... |

From the makers of the Galaxy's first disposable kidney comes
a breakthrough that will revolutionize the way YOU live! New Aminozyl,
the first ever real solution for carnivores-on-the-go!
Aminozyl allows Raos, Jingos, and Lithistrata to finally be able
to metabolize cooked and/or processed proteins! Just eat a tiny
dose of the steri-sealed plasma just prior to eating processed
proteins, and enjoy! Aminozyl has been fully tested on over a
million test subjects, and has few if any side effects! So relax,
and enjoy New Aminozyl!
Game Mechanics : Aminozyl allows
Raos, Jingos, K'Mhrr and Lithistrata to be able to metabolize
cooked and/or processed proteins, as found in starship Emergency
rations, and can be used for extended periods of time without
any risk of permanent damage. However, Aminozyl allows the metabolizing
of processed proteins by means of a form of fermentation. Thus,
the imbiber much make make a successful Strength save of at least
2 Successes, otherwise up to an hour after each such supplemented
meal the imbiber is intoxicated; Suffer a -1 penalty to all Agility
and Intellect Skills, and -2 penalty to all Psionics.
Note : Since Aminozyl is a Biomorphic
compound, Imbibers who have any Biomorphic enhancements must make
an additional roll on the After Effects chart for Biomorphics.
Cost : 20 credits per dose. Available
only on Tech level 12 or higher worlds where Biomorphic products
are legal. (Cost is tripled if bought illegally.)