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Equipment |
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Weapons

Gri Gri Weapons: Gri Gri weapons are weapons that are enhanced magically. Click here to read the packet dedicated to them.
Vox Weapons: Another type of non-standard weaponry, The Vox also have a packet of their own.
Personal Weapon Orbitals: using Stratapin Orbital technology and bio-feedback sciences, Personal Weapon Orbitals allow races which previously were not physically compatible with heavy weaponry (Zir, Loom, Chirrok, etc.) to make use a wider range of equipment. The Orbital-enhanced weapons acts in all ways as would their standard counterparts, in regards to rate-of-fire, charging, Weapon Factor, etc. , but weight is ignored, and players can use their Small-Arms skill in place of Support Weapons. In addition, players can operate a number of Orbitals equal to their level, to a maximum of 1/2 their Intellect. As the Orbitals work off the bio-energy of the user for levitation, and for countering the recoil of weapons, ALL Personal Weapon Orbitals cost the user their Weapon Factor in Stamina each use. (ie., a gun with a Weapon Factor of 5 would cost 5 Stamina each time it was fired.)
Cost: Buyers can enhance any standard weapon, up to Support Weapon class, as a Personal Weapon Orbital, at 250% it's normal cost. (ie., a weapon that cost 100 credits would cost an additional 250 credits to enhance.)
Shields:
Shield Useage Skill: simply allow players to use their Martial
Arts Parry Skill. Shields commonly come in;
Light Personal: deflects up to WF 4. Wt.4lbs. Cost:35cr.
Heavy Personal: deflects up to WF 5. Wt.6lbs. Cost:55cr.
Light Combat: deflects up to WF 6 .Wt.10lbs. Cost:100cr.
Heavy Combat: deflects up to WF 8 .Wt.15lbs. Cost:150cr.
Edged Shields: The razored edges of these can be used exclusively
as a Edge Repost after a successful parry.(owing to their size,
it's assumed that a mobile opponent could otherwise dodge.)Their
WF is the wielders HtH Damage Factor+1.Cost: +5% Shield's cost.
Gri-Gri Shields: these wooden shields can only deflect up to WF
4, but are weighted and specially designed to allow their razored
edges to be used as an Edged weapon at any time during combat.Gri-Gri
Shields are always intrinsicly Edged.(unlike normal Edged Shields,
limited to Edge Repost useage.)Bonuses to their use as a weapon
are bought as one buys standard Gri-GriWeapons.Wt.6lbs.Cost: see
Gri-Gri Weapons.No extra cost for Edge.
Ammunition:
Archaic:
Arrows (for Short+Long Bows) Weight:1/10 lb. Cost:50 for 5 cr.
Bolts (for Crossbows) Weight: 1/5 lb. Cost: 50 for 10 cr.
Bullets:
5mm Bullets Weight:1/20 lb. Cost: 20 for 5 cr.
10mm Bullets Weight:1/15 lb. Cost: 20 for 10 cr.
20mm Bullets Weight: 1/10 lb. Cost: 20 for 20 cr.
Shotgun Shells Weight: 1/5 lb. Cost: 20 for 50 cr.
Gyrojets Weight: 1/2 lb. Cost: 20 for 100 cr.
Ramjets Weight: 1/2 lb. Cost: 20 for 100 cr.
Chaffe Shots(for Sliver Pistol+Shredder) Weight: 1/50 lb.
Cost:20 for 5 cr.
Gauss Shots Weight: 1/25 lb. Cost: 20 for 50 cr.
Railshots Weight: 1/5 lb. Cost: 20 for 100 cr.
Missles Weight: 1 lb. Cost: 1 for 10 cr.
Weapons; Energy weapons do not use powerpacks(energy demands
are too varied/too bulky) , instead holding internal charges.
Blasters need to build up each charge to fire,
Potable cold fusion; bowling bag sized generator, the CF generator
consists of a hopper into which is placed fusionable matter(any
available garbage, etc.). There it is broken up and moved as needed
into an acid catalyst chamber, where it is dissolved into component
atoms and cold fused. such a reactor is extremely efficient, and
beyond fuel, can function unmaintained for over a year..
| Shields:
Shield Useage Skill: simply allow players to use their Martial Arts Parry Skill. Shields commonly come in; Light Personal:
Heavy Personal:
Light Combat:
Heavy Combat:
Edged Shields: The razored edges of these can be used exclusively as a Edge Repost after a successful parry.(owing to their size, it's assumed that a mobile opponent could otherwise dodge.) Adds +1 to the wielder's Edged Repost Skill. Cost: +5% Shield's cost. Personal Weapons(Archaic) Item: Axe TL 1+
Item: Whip TL 2+
Item: Club/Night Stick TL 1+
Item: Flail TL 2+
Item: Spear TL 1+
Item: Pole Arm TL 2+
Item: Brass Knuckles TL 2+
Item: Knife/Dagger TL 1+
Item: Mace/ War Hammer TL 2+
Item: Sword TL 2+
Item: Two Handed Sword TL 3+
Item: Short Bow TL 2+
Item: Cross Bow TL 3+
Item: Long Bow TL 3+
Ranged Weapons: 5mm Society Pistol TL 5+
10mm Society Pistol TL4+
5mm Machine Pistol TL 6+
10mm SMG TL 6+
5mm Survival Rifle TL 5+
10mm Hunting Rifle TL 5+
ShotGun Pistol TL 4+
Shot Gun TL 5+
Auto Shot Gun TL 6+
5mm Light Assault Rifle TL 7+
10mm Assault Rifle TL 5+
5mm gattling gun TL 7+
10mm Gattling Gun TL 7+
20mm Assault Rifle TL 6+
20mm Sniper Rifle TL 5+
20mm Machine Gun TL 5+
Rail Gun TL 8+
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Personal Armor
Cost/Weight Based On Full Avg. Humon Leather Armor TL2+
Kevlar Armor TL7+
DuroFlex Armor TL10+
Light Combat Armor TL8+
Refract Armor TL8+
Refract II Armor TL9+
Mesh Armor TL4+
Impact Armor TL6+
Loom Skein Suit TL10+
Assault Armor TL10+
Zapsuit Armor TL10+
Personal Weapons: Shock Gloves
Stun Stick
Mono-molecular Whip
Ranged Weapons(Energy) Blaster TL 10+
Blaster Rifle TL
10+
Hvy Blaster Mortar TL 9+
Stun Pistol TL 8+
Laser Pistol TL 8+
Laser Carbine TL 8+
Laser Rifle TL 8+
Hvy Laser TL 8+
Note: Energy weapons do not use powerpacks (energy demands are too varied/too bulky) , instead holding internal charges. Energy weapons can be plugged into any available power outlet, whether in a home, starship or TL 12+ vehicle. In the field Portable Cold Fusion Generators are standardly used. Blasters need to build up a charge to fire each shot. Portable Cold Fusion Generator: Bowling bag sized generator, the
CF generator consists of a hopper into which is placed fusionable matter
(any available garbage, etc.). There it is broken up and moved as needed
into an acid catalyst chamber, where it is dissolved into component atoms
and cold fused. Such a reactor is extremely efficient, and beyond fuel,
can function unmaintained for over a year.
Ranged Weapons(Other) Sliver Pistol TL 7+
Shredder (SMG) TL 8+
Arc Rifle
TL 9+
Disposable Rocket Launcher TL
6+
Portable Miss. Launcher TL 7+
Gauss Pistol TL 8+
Gauss Rifle TL 7+
HE Grenade TL 7+
Grenade Launcher TL 6+
Flamer TL 9+
Hvy. Flamer TL 9+
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