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Tachyon Tokens: creations
of the Patrons,their original purpose was to control experiments
via emitting a burst of tachyon particles which envelope the wielder
and whatever they are carrying.The result of this is that the
wielder is sent back 5 seconds into the past, allowing them to
correct mistakes before they occur. However, most users of Tachyon
Tokens use them instead for correcting mistakes made in everyday
life. Note:(1) -Tokens can each be used but once, as after their
burst of particles they drop off their "passenger" and
(it is theorized) the Token itself journey to the point of it's
creation. Note:(2) - All attempts, using the most modern scientific
apparatus, have proven unable to allow a "passenger"
to be carried further into the past than 5 seconds.
Value -10, 000cr+ each!

Quondam Companion: (Quondam='that which once was') These have been outlined more extensively. Find out more about them here.

Cybernetic Enhancements: Characters are able to replace lost limbs with cybernetics, and are even able to gain effectiveness above and beyond their racial maximums. Beware, though! It's pricey!! Read up on it here.

SIRE ROBOTS: the Sire robots that are now held and sold by the K'Mhhr are artificially sentient, but do not develop real attachment to individuals; they usually serve whomever is currently in possession of them, switching loyalties upon their prior owner's defeat or demise. (though, given their artificially sentient personalities, there is no absolute rule in this regard.) Their alien biomechanical nature makes them incompatible with other technologies other than their using such equipment. They often possess specialized functions for which they are constructed. Dependant on their original function, there is a large range of intelligence. Because of their technological incompatibilities, they must be taught any new complex skills, often reducing them to use as menial laborers or assistants. (they cannot use Major Domo programs or imbibe Elixirs.) However, as all of them are in excess of 1 million years old, there are still those which retain the majority of their accumulated memory and thus over time have learned certain skills to a degree of mastery!

Anodyne Orbitals (Maiian/Stratapin creations): These floating crystals(4" tallx1"wide.) channel Orgone(Stamina) exerted into them by a user (or users) into injured patients over whom they float.They heal at a rate of 3 points of Stamina per 2 hit points of injury. Manifest Injuries take 5 points of Stamina per level of M.I. they heal. Note that these Orbitals cannot regenerate lost limbs, etc. if the patient does not already possess that capability. Psionics using these devices have the effects of Psi Healing doubled. Use of more than one Orbital is not cumulative, but decreases the Stamina cost for users: 2 Orbitals- 1 point of Stamina = 1 hit point healed / M.I. take 3 points of Stamina per level; 3+ Orbitals- 2 points of Stamina = 3 hit point healed / M.I. take 1 point of Stamina per level. Cost: 650cr each.
Nanotech: Nanotech now has it's own packet! Click here to read up on it!
BIOMORPHIC TECHNOLOGIES
Infra-Red bio-lenses (Briiol prod.): user's saline is it's diet,
and the lens is activated via eye-strain. 150cr/pair.
Light Intensifier bio-lenses: user's saline is it's diet, and
the lens is activated via eye-strain, allowing night-vision. 150cr/pair.
IR/LI Combination bio-lenses: user's saline is it's diet, and
the lens is activated via eye-strain. 250cr/pair.
filter spores: tiny spores spayed into lungs for temporary(1D6
hrs) use before the immune system removes them.They extract harmful
poisons and other pollutants. 50cr/dose
Gill Mucous: mucous spayed into lungs for temporary(1D6 hrs) provides
air/water extraction, before the immune system removes it. 50cr/dose
Liquid-Skin spray: Bandaging agent, available for most races.
25cr/dose.5HP per.
Proto Putty: As above, but moldable for cosmetic grafts. 25cr/dose.
5HP per.
Fizgig: trained Briiol creations, these nearly microscopic mites
have a Stealth of 9 versus detection when leaping onto their target.
At a hypersonicly whistled command from their owner, Fizgigs detonate
on their target.The effect of their detonations is that any worn
armor on the target is diminished 1 Rating per Fizgig(to a maximum
of subtracting 3 Ratings) at the body location that the Fizgigs
were on.Unarmored targets take damage as a Factor 3 Energy attack.(as
do targets with natural armor.)Fizgigs are directed with the provided
hypersonic whistle, and can follow simple instructions. Note:
Fizgigs are NOT reusable! Cost: 80cr per Fizgig, including instructions,
travel pouch and whistle.
WetWare- Bio-equivalents for most known Cyber and Nano-Phage implants.
Cost: 90% of the original' s cost, but may be illegal on some
worlds to possess!