
The Humon Tribes reverted to their ancient ancestries as part of a renaissance movement initiated by the Emperor. This was done to repair the damages done to culture, and the humon spirit by the Age of Faithlessness. As with the first Renaissance in Europe, wherein the culture of the ancient Greeks and Romans were revived to restore civilization after the Dark Ages, the various cultures of the Empire went to their respective ancestries to regain their identity. (with some allowances made for the liberties taken with recorded history by scholars in the intervening millenia.)

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Tribal Mutation: From the Genesis Wars, most of the Albion gained the following physical traits; smooth alabaster skin, pale tinted eyes, and thick shock-white hair.
Olde Earth Ethnicity: Much of the Albion population traces it's ancestry to the European peoples; English, French, Italian, Scottish, Irish, etc.
Star Nation: The Avalon Worlds.
Allegiance: The Terran Empire of Humonity.(also known simply as "The Empire")
Main Allies: The Imperial Nations of The Cynosure, The Zioux Nation and occasionally The Web; The K'Mhrr Nation of The WarVista.
Ruling House: Plantagenet.
Arch Enemy: The Briiol Nation of The Union.
Notes: Their culture being derived from their English heritage, the Albion are a proud, if overly "cultured" people.The Albion have developed a strong alliance with the K'Mhrr, whom they'd warred with extensively in the past. From this conflict developed a strong respect, which has earned the K'Mhrr the nickname "Dragons" among the Albion.(And conversely the Albion being 'Georges' to the K'Mhrr, once the history of the Humon reference was explained to them...)
Tribal Mutation: From the Genesis Wars, most of the Coriolaen gained the following physical traits; elongated bones, giving a slender, spindly appearance to their race, and due to fallout from biomorphic weapons in the Genesis Wars, the majority of the Coriolaen possess disfiguring mutations, ranging from cancerous growths, lesions, and other unsettling blemishes. (thus leading to their tradition of wearing masks whenever in public, whether the individual is disfigured or not.)
Olde Earth Ethnicity: Much of the Coriolaen population traces it's ancestry to the Greco-Romance peoples of Olde Earth; Italian, Spanish, Greek, Portugese, etc.
Star Nation: The Coriolaen Tribal Nation of The Centennial Worlds.
Allegiance: The Centennial Worlds.
Main Allies: On occasion the Mongol Tribal Nation of The Dominion, members of the Numa race who were Life-Mated to Coriolaen, and it is rumoured that they have an alliance with the Briiol nation of The Union. (see Briiol religion.) As well, members of the Coriolaen have come into possession of certain Galataean artifacts.
Ruling House: Aegis.
Arch Enemy: Most of Known Space; The Empire, all non-humon Star Nations (save The Union) but most prominently the Sylum nation of The Protectorate.
Notes: The Centennial Worlds are named from their nearly century-long war against The Empire when they seceded from it. Their culture is almost completely based upon their principles of Human Supremacy (They are the only tribe that retains the Olde Earth spelling, as they seek to keep out all elements of alien culture.) stemming from the policy of 'Pax Humana', wherein all non-human races are enslaved or killed.
Tribal Mutation: From the Genesis Wars, most of the Eloi Gnosistine gained the physical trait of being 'Aesthetically Perfected'; all physical disfigurements, and 'aesthetically unappealing' physical traits were removed from their gene pool. Thus, all Eloi Gnosistine are physically attractive.
Olde Earth Ethnicity: The Eloi Gnosistine population traces it's ancestry to a completely heterogeneous mixture of nearly all Olde Earth blood-lines. This is due to their Tribe having arisen from those who followed the religious movement of the Eloi Gnosistine faith, as opposed to other Tribes coming together by way of common ancestry.
Star Nation: The Web.
Allegiance: The Terran Empire of Humonity.(also known simply as "The Empire")
Main Allies: Occasionally The Imperial Nations of The Avalon Worlds, and The Ultima Thule; The Briiol Nation of The Union.
Ruling House: Eden.
Arch Enemy: The Morloch Gnosistine.(Albeit more of a cold animosity is shared between them than ever any direct confrontation.)
Notes: The Web is a center of commerce -specializing in recreation, luxury goods, imported Briiol biotech, and though it's not openly talked about, illegal contraband and activities. Eloi Gnosistine is an offshoot of the parent faith of Gnosistinism, which evolved into a faith which worships the spirit of The Emperor Lear, and the current reigning GodEmpress Khoresis. A schism occurred early on which split it's followers between the Morloch sect, who believe that "sin" is to be dealt with here on the mortal plane (and thus one must be made accountable here and now), and the Eloi sect, who believe that one makes ammends in the afterlife but one can make ammends in the here and now through prayer (and thus, so long as you pray afterward, any action is permissible in their belief system.).(A further division has occurred wherein the Morlochs ascribe greater signifigance on the Emperor, and the Eloi ascribe greater signifigance on the Empress.Which of couse has resulted in the Web receiving even greater favor with the Empress than before!) Things got especially interesting when the Eloi Gnosistine church declared that it need not even be the "sinner" who prays for absolution;an entire new branch of the church was born, comprised of the Glory Girls and Glory Boys.These followers were trained to be professional counselors/ spiritual mediators, who would, for the right price, say all the needed prayers to get you forgiven for your confessed transgression.With this, the morality of the Web came to be written that any action was permissible so long as you had the credits to pay for it after.
Tribal Mutation: From the Genesis Wars, most of the Goth gained the following physical traits; a big boned, heavy browed form, with coarse thick hair, especially on their pronounced eyebrows. Goth tend not, however, to have body or facial hair.
Olde Earth Ethnicity: Much of the Goth population traces it's ancestry to the Slavic & Germanic peoples; German, Swedish, Dutch, Czech, etc.
Star Nation: The Ultima Thule.
Allegiance: The Terran Empire of Humonity.(also known simply as "The Empire")
Main Allies: Occasionally The Imperial Nation of The Web; The race of The sKeKs.
Ruling House: Caliban.
Arch Enemy: The race of the Zir.
Notes: as a people, the Goth know two drastically different ways of life; they began as an agrarian people, accustomed to long winters and living in tune with nature. From this, they adapted to living in burrow-lodges dug into hillsides(to keep them warm in winter.) and developed a love of games and merriment in their off-hours/winter-seclusions. To this came a dramatic shift when the Ultima Thule, unable to compete with the harvests of The Avalon Worlds, expanded into mining and ore processing. To keep the rolling hills of their worlds primal, it was decided to mine only in the moons and asteroid belts of the Ultima Thule. All such moons and asteroids became twisting mazes of tunnels, with nuclear furnaces and rock dust making their artificial environments rank and unhealthy. It was into this environment that 75% of the Goth population found themselves. Unable to survive on their crops, most Goth still 'commute' (three days on, four days off.) to the mines. Goth draw a clear division between their lives in and out of the mines; at home, they will play that much harder to steel themselves to the misery of their work, while at work even the kindest of them will kill a neighbor in the harsh competetion of the Work Crews. Those not working directly in the mines are traders, selling the wares and produce of the Ultima Thule. Openings in the field of Trade are rare and highly prized, as most contracts and deals are given to the Zir, who's contacts are vastly superior. (in a way, the Zir are blamed by Goth for cutting off this avenue of escaping the mines.That, and the jealousies of Goth Traders has made the Zir race greatly despised in the Ultima Thule. They need to trade with them, but 'Zir' has nonetheless become a profanity among the Goth.) The race with which they've made their closest ties is the sKeKs, many of whom work alongside Goth in the mines, as sKeKs thrive in radiation and squalor. (As well, the less scrupulous Goth Traders have developed highly profitable ties to the sKeKs crimelords and their blackmarkets...) Note that sKeKs are never found on Thulian worlds, as they are usually too cold.
Tribal Mutation: From the Genesis Wars, most of the
Macabee gained the following physical traits; loss of the 'ring-finger'
of each hand (which their theologians claim was an offering to
God.), and curled shock-white side-burns.
Olde Earth Ethnicity: Much of the Macabee population
traces it's ancestry to the Semitic peoples of Olde Earth; Israelis,
Iranians, Iraqi's, etc.
Star Nation: The Cynosure.
Allegiance: The Terran Empire of Humonity.(also known
simply as "The Empire")
Main Allies: The Imperial Nations of The Avalon Worlds,
The Shining Path, Hy Braisille, and occasionally The Coriolaen
Tribal Nation of The Centennial Worlds (strictly in the hopes
of establishing peace.); The Y'Qwyth Nation of The Pan-Galactic
Concordance.
Ruling House: Babel.
Arch Enemy: The PiN. The Macabee people have developed
a spiritual belief that they are the people destined to end the
PiN's threat to Known Space. At first, many of the Elder Races
took offense at this perceived arrogance. However, high priests
of the Chirrok were soon silenced in their objections by thus-far
unrevealed communications from their dieties, The Green.
Notes: the Macabee people, though united by a common religion, are not dour and forever serious (as many characterize the zealous Morloch-Gnosistine...) but instead are quite gregarious and welcoming towards other peoples and species, seeing themselves as the 'goodwill ambassadors' to the humon race. The only area of their lives in which they are reclusive and private is that of their spirituality; for centuries now the Macabee have forbidden gentiles (those not of the Jewish faith) to view their religious practices. This is believed to have evolved out of past transgressions against their people by gentiles.
Tribal Mutation: From the Genesis Wars, most of the Maiia gained the following physical traits; a complete lack of body hair, and slight enlarged, pupiless iridescent eyes, tending towards shades of light blue to green.
Olde Earth Ethnicity: Much of the Maiia population traces it's ancestry to the peoples of India.
Allegiance: The Maiian Tribal Nation of The Veil.
Main Allies: Occasionally the race of the Chirrok. (so long as it is not construed as a religious conversion to the Chirrok faith of The Harmonic Enlightenment.)
Ruling House: Rama.
Star Nation: The Veil.
Arch Enemy: The Maiian people are very reclusive, and tend to have little contact with outsiders of the Veil. Thus, they have no enemies, per se. They are however in league with the effort by the rest of Known Space to thwart the manipulations of The PiN.
Notes: An austere and insightful people, the Maiia have for the most part broken from the caste system of early India, and replaced to it with a belief in the elevation of one's mind beyond the physical world. Their belief is that the only Untouchables are those 'shackled to the material world'; those unwilling or able to expand their consciousness and develop the psionic potential they believe is latent in all sentient races. To them this belief thus justifies their treatment of such Untouchables; such beings have chosen their lot and the Maiia cannot be held responsible. Though no outright hostility or inhumanity is shown Untouchables, they are nonetheless limited in Maiian society as to how high they can aspire, and there are laws restricting 'mixed marriages' between Untouchables and those enlightened by psionics. As well, visitors to the Veil who are classifiable as Untouchables are treated, though not disdainfully, 'awkwardly'; as Maiians view the material world unclean, they will avoid physical contact with such visitors as much as possible. In their cities and homes, this disdain for the material world has all buildings immaculately clean to the point of sterility. Their furnishings are as well best described as spartan, with decorations being more various Id Box art pieces than physical ones. In their work places and general technology as well, machines are replaced as often as possible with Psi-trained staff; a Maiian hospital's operating room contains nothing more than a very comfortable bed, soft lighting and a computer console for the attending physician to record the procedures done psionically.
Tribal Mutation: From the Genesis Wars, most of the Masaii gained the following physical traits; black-pigmented circles around the eyes, and on the lips, giving their face the vague appearance of a skull.
Olde Earth Ethnicity: Much of the Masaii population traces it's ancestry to the African peoples;
Star Nation: IFE.
Allegiance: The Terran Empire of Humonity.(also known simply as "The Empire")
Main Allies: The Imperial Nations of The Shield Worlds, The Zioux Nation and The Shining Path; The Jingo Nation of The Stolen Worlds.
Ruling House: Ashanti.
Arch Enemy: though no open hostility is shown between them, contact between Masaii and the Lithistrata tends to be tense and awkward. This is due partly to religious differences in regards to treatment of the dead -see Lithistrata and Masaii Life Gardens. However, this situation is not helped by the close relations between IFE and the Jingo Stolen Worlds, arch enemies of the Lithistratan Consortium.
Notes: Masaii culture is firmly based upon a reverence for nature, and living in symbiosis with it. (with many correlaries to the beliefs of the Zioux-Azrax tribe) One of the most vivid examples of this is their relationship to the Oliphant; the nomadic Masaii people first encountered these immense creatures colonizing their first world of IFE, Obatala. The Masaii came to the realization that the most habitable location on Obatala was living on the backs of the Oliphant. This has become the customary home for the Masaii people, who when colonizing other worlds, have taken to, whenever possible, transplanting larval Oliphant to their colonies so as to continue their shared existence.
Tribal Mutation: From the Genesis Wars, most of the Mongols gained the following physical traits; blue-black tinted lips and eyelids, and no body hair save for a thin strip across the top of their scalp. (which most trim into various styles of mohawks, or braid.)
Ruling House: Khan.
Arch Enemy: The Lithistratan Nation of The Consortium.
Olde Earth Ethnicity: Much of the Mongol population traces it's ancestry to the Eurasian and Middle Eastern peoples of Olde Earth; Mongolian, Turkish, Russian, Korean, etc.
Star Nation: The Mongol Tribal Nation of The Dominion.
Allegiance: The Dominion
Main Allies: The Dominion is quite sporadic with it's alliances, but time to time counts the Jingo nation of the Stolen Worlds, and occasionally the Coriolaen Tribal Nation of The Centennial Worlds. (exclusively in wars against the Lithistrata or other non-humon nations.)
Notes: The Peoples of the Dominion(Known collectively as The Mongols(Mongol Horde) are actually made up of various sub cultures derived from northwest Asian/Siberian native cultures. Within the Dominion, there are various worlds which have been allowed to become(and remain) backward and savage. It is from these worlds that the Kha Khan and his Generals (his sons) choose the vast numbers of those who will join the army of The Dominion-"The Mongol Horde". The Dominion differs in culture from other Humon star nations in that religion is wholely suppressed; The State is everything, with the only road to power being within the military. (The Order of the Mysteries is a secret and criminal one.) The vast majority of the population is split between peasant farmers, soldiers-for-life, and entertainers/artisans/prostitutes for the Pleasure Domes. (which are solely available to those in the military....)
Tribal Mutation: Given that for religious reasons they never participated in the Genesis Wars, the Morloch Gnosistine were left untouched by mutation. If any of their peoples possess mutations now it is purely the result of past generations intermarrying with those of the other Tribes.
Olde Earth Ethnicity: The Morloch Gnosistine population traces it's ancestry to a completely heterogeneous mixture of nearly all Olde Earth blood-lines. This is due to their Tribe having arisen from those who followed the religious movement of the Morloch Gnosistine faith, as opposed to other Tribes coming together by way of common ancestry.
Star Nation: Hy Braisille.
Allegiance: The Terran Empire of Humonity.(also known simply as "The Empire")
Main Allies: The Imperial Nations of The Cynosure, IFE and occasionally The Maiian Tribal Nation of The Veil; The Momes.
Ruling House: Byzant.
Arch Enemy: The Galataea. As well, The Eloi Gnosistine.(Albeit more of a cold animosity is shared between them than ever any direct confrontation.)
Historic Note: It must be first pointed out that there are comparatively few surviving Morloch Gnosistine, billions having been killed in the Primordial Rift Wars, when the Galataean Matrix sent warships to remove the source of The Non of the Culture Alphans. (see respective entries and Supplements forthcoming regarding Galataea, Culture Alphans and The Non.) Sadly, in the war between the Galataea and the Culture Alphans, Hy Braisille was in the middle, and was nearly destroyed. In the centuries since that war, the surviving Morloch-Gnosistine have struggled to rebuild their nation. Despite their efforts, several worlds within their nation remain uninhabitable.
Notes: Morloch Gnosistine is an offshoot of the parent faith of Gnosistinism, which evolved into a faith which worships the spirit of The Emperor Lear, and the current reigning GodEmpress Khoresis. A schism occurred early on which split it's followers between the Morloch sect, who believe that "sin" is to be dealt with here on the mortal plane (and thus one must be made accountable here and now), and the Eloi sect, who believe that one makes ammends in the afterlife but one can make ammends in the here and now through prayer (and thus, so long as you pray afterward, any action is permissible in their belief system.).(A further division has occurred wherein the Morlochs ascribe greater signifigance on the Emperor, and the Eloi ascribe greater signifigance on the Empress.)
Tribal Mutation: From the Genesis Wars, most of the Phoenicians only gained the physical trait of a complete lack of body hair. (which they cover with various forms of cosmetic and biomorphic covering when on espionage assignments.)
Olde Earth Ethnicity: Much of the Phoenician population traces it's ancestry to the peoples of ancient Phoenicia, but they have over the millenia increased their ranks with Semitic and African peoples; Egyptian, Iranian, etc.
Allegiance: The Phoenician Tribal Nation of The Phoenix.
Main Allies: Due to a need for maintaining neutrality, the Phoenicians establish no loyalty to any other nation, lest they lose customers. (their information is available to ANYONE that offers the highest bid.)
Ruling House: Zhihar-.Rhizad.
Star Nation: The Phoenix.
Arch Enemy: The Phoenician people are very reclusive, and tend to have little contact with outsiders of the Phoenix, aside from business dealings. Thus, they have no enemies, per se. They are however in league with the effort by the rest of Known Space to thwart the manipulations of The PiN.
Notes: Their's is the largest, most far reaching spy network ever known.All of the Phoenician people are at some level spies, but it is the nobility who have perfected it.as well it is their culture that only the nobility can sell information outside of The Phoenix.Their history in regards to galactic society is far older than that of the other houses, as they were establishing their empire and spy network well before The Grand Exodus from Earth.House Zhihar-Rhizad and 10, 000 of their retinue left Earth directly in the wake of the Atlanteans leaving Earth, on orders that they should do surveillance of what the Nazgar and Atlanteans were doing.While out among the stars, the Phoenicians were given sanctuary by the Pan-Galactic Concordance, who were at that time warring with the Nazgar.While living in the P.G.C., the Phoenicians began to use their talents on behalf of their hosts, and it was herein that they began to establish their network and profession.In the meantime, the Nazgar were beginning to discover the extent of damage that the Phoenicians spies were having on their military campaigns, first with the Pan-Galactic Concordance, and then later with the Empire which had by this time ventured into space.In retaliation, the Nazgar set up a pogrom to wipe out the Phoenicians-not just their spy ring, but the entire race! it was in answer to this that the Phoenician people took to the custom of never living in the open, and secluded themselves in hidden caverns and lairs.(which is a custom they have retained to this day.) At the conclusion of the war, after the executions of both the Nazgar, and the Atlanteans, the surviving Phoenicians were rewarded by both a grateful Empire, and an equally grateful Pan-Galactic Concordance.From the P.G.C., they received worlds with which to colonize, and though they declined to join the Empire, the Emperor let them retain the artifact of House Zhihar-Rhizad. To symbolize their surviving near defeat from the Nazgar pogrom, and their aspirations to forge a mighty star nation from the ashes, they decided to christen their body of worlds The Phoenix.
As a people, all Phoenicians are mysterious, elusive and stoic. However, in social settings they are quite charming, albeit guarded with their true feelings. They are a nomadic people, living in clans which move about secretively, with hidden lairs in the deep deserts. They have cities which are more akin to ports for the people to visit, trade, do political business, reunite with friends, etc., but few actually live there. Their real homes are hidden-entranced caves, or trap-door-spider type dwellings beneath the sands of ther desert planets. Another cultural aspect of the Phoenicians is their use of eye makeup (save during covert operations). Worn by both genders, it is similar to that worn by the nobility of ancient Egypt, (neighbor and cultural sister to the ancient people from whom the modern day Phoenicians are descended) with the common people wearing simplistic eye liner, and the nobility wearing patterns progressively more elaborate. Their attire is one for skulking, in flowing cloaks and broad hats, about their craggy desert planets, whose mesas and ravines create winding labyrinths.
Tribal Mutation: From the Genesis Wars, most of the
Shaolin gained the following physical traits; all body hair and
eye pigments changed to non-standard colors, such as various shades
of green, purple and blue.
Olde Earth Ethnicity: Much of the Shaolin population
traces it's ancestry to the Asian peoples of Olde Earth; Chinese,
Japanese, Taiwanese, etc.
Star Nation: The Shining Path.
Allegiance: The Terran Empire of Humonity. (also known
simply as "The Empire")
Main Allies: The Imperial Nations of The Zioux Nation,
IFE and occasionally The Mongol Tribal Nation of The Dominion;
The Hel.
Ruling House: Sun-Tzu.
Arch Enemy: The Zaed. This is due in large part to their
Nation's proximity to the Zaed Infestation, but as well to a cultural
need for a spiritually-dictated 'racial enemy'. This has helped
greatly to further unify the Shaolin people, and give them as
a whole a focus seldom seen among Humons. It has however given
a militaristic slant to almost every aspect of their culture.
Notes: whether due to some undisclosed exchange of technologies between their nation and The Hel, or merely intensive research by their industrial/military complex fueled by their war against the Zaed, The Shining Path tends to be far more advanced technologically than most of the other nations of the Empire.
Tribal Mutation: From the Genesis Wars, most of the Troians gained the following physical traits; all body hair, skin and eye pigments gained metallic properties; such as hair being varios shades of gold, and silver, and skin and eyes being copper, platinum and bronze in color.
Olde Earth Ethnicity: Much of the Troian population traces it's ancestry to the Greco-Romance peoples of Olde Earth; Italian, Spanish, Greek, Portugese, etc.
Star Nation: The Shield Worlds.
Allegiance: The Terran Empire of Humonity.(also known simply as "The Empire")
Main Allies: The Imperial Nations of The Zioux Nation, IFE and The Shining Path; The Sylum Nation of The Protectorate.
Ruling House: Sparta.
Arch Enemy: The Coriolaen Tribal Nation of The Centennial Worlds.
Notes: The Shield Worlds are older than the Centennial worlds, as it was the original holding of the Coriolaen before their exodus from The Empire. Sparta had been an order of empowered slave warriors of Aegis, who rebelled after the Coriolaen exodus and for their service to the Empire were made a royal house, being named after the ex slave Spartacus."Troia" was also a Coriolaen term of unknown origin meaning warrior, but now refers to an ancient people wiped out by the Greeks, with whom the modern Troians identify with. (The idea being to bring back to life/hold dear the memory of another oppressed people.)
Tribal Mutation: From the Genesis Wars, most of the Zioux-Azrax gained the following physical traits; loss of all body hair, and pigmentary patterns like those of Olde Earth animals.(ie., Zebra stripes, Leopard spots, etc.)
Olde Earth Ethnicity: Much of the Zioux-Azrax population traces it's ancestry to the Native peoples of Olde Earth; Australian Aborigines, Eskimos, the Northern and Southern Native Americans, etc.
Star Nation: The Zioux Nation.
Allegiance: The Terran Empire of Humonity.(also known simply as "The Empire")
Main Allies: The Imperial Nations of The Avalon Worlds, IFE and occasionally The Shield Worlds; The Lithistratan Nation of The Consortium.
Ruling House: Taraziin.
Arch Enemy: The Mongol Tribal Nation of The Dominion.
Notes: Ziox-Azrax culture has grown up around these native earth/nature philosophies. The people maintaining strong ties and an affinity with nature.The Zioux are a prideful people partial to family dress which includes furs and other animal decorations.The societies of the Zioux are organized along various clans, each with Clan totem animals.(Individuals each have their own totem animal, which is usually related to the animal pattern of their Tribal Mutation.(though these patterns are the inherited result of experiments in The Gene Wars, it is felt that one's Totem Spirit was involved in determining what pattern manifests.)These clans make up the different districts of Zioux communities. These clans give identity to the various peoples, but in no way take away from their national identity, nor does clan affiliation enter into personal interactions. The people show great reverance for ceremony and the observance of the "Old Ways".
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